Roadmap
2018
Basic proof of concept/company
- Company formation: UK/Crypto Valley, Zug, Switzerland
- Team, partners & strategic advisors in place (gaming, marketing, regulatory, blockchain)
- Internet presence (website, social media, etc.)
- Initial documentation (decks, use of funds, litepaper, marketing plan, etc.)
- Software development: plan “Alpha” testing
- User demand confirmed: Madrid Games Week
2019
Milestones achieved: Funding, Presence, IEOs
- Continued private funding
- Full Alpha version testing
- Produce “Alpha Report” and full “Whitepaper”
- Launch GMRX on EOS blockchain
- Start aggressive PR (community, social media, press releases)
- Ran two successful IEOs to test Asian market receptiveness
- Began Beta version of platform
- MOUs, partnerships, alliances
- Add key team members
- Reached phase 1 funding target $1m
Q1 - 2020
- Continued private funding
- MOUs – continue to build alliances
- Community Communication – build and foster relations
- Continue to look for key members to add to team throughout all Q1 – 2020
- Working Beta for soft internal testing
Q2 - 2020
- Platform – “final” modules FRD’s and development started (Complete Plan)
- Continued private fundraising
- Social Awareness – start thinking about the positioning of this prior to launch (press)
- Community Communication – build and foster relations
- Marketing awareness
Q3 - 2020
- Private and public Beta version
- Recruited Beta users
- Continued to look for key members to add to team throughout all 2020
- Continue platform upgrades
- Finalize user acquisition strategy
- Research Game Option (Spendable GMRX)
- Community Communication – build and foster relations
Q4 - 2020
- Marketing MVP pre-launch
- MVP – Test ready for launch
- LAUNCH MVP – Marketing
- Aggressive user acquisition
- (Internal End of Year targets: Users and Daily Revenue — Aim to meet KPIs)
- Continue to look for key members to add to team throughout all 2020
- Community Communication – build and foster relations
- Continue platform upgrades
Q1 - 2021
- Continued funding to allow business to scale.
- Continued adding the right team members, emphases on graphics, UI and UX.
- Platform upgrades user acquisition for Beta testing.
Q2 - 2021
- Develop all documentation, with detailed description of platform.
- Create an upgraded look and feel to the website.
- Increase team size for Beta test analytics.
- Work on the Machine Learning portion of the application for autonomous, logic-based decision-making.
- Work with existing users to iron out any bugs that come with extra load on application.
Q3 - 2021
- Brand development, create brand guidelines, and implement across the board.
- Close Beta test, report findings via users analytics and analysis for NEP referral expansion study.
- Build brand equity with influencers and start marketing initiatives.
- Updated documentation to reflect new brand guidelines.
Q4 - 2021
- Focus on KPIs: user rewards, user growth targets.
- Development and release of 1st game plugin.
- Development of personalised servers in games development of in-game assets and NFTs (cosmetic & utility).
- Genesis NFT sales.
- GMRX/GAIMCRAFT Christmas event.
- Review marketing and brand-building progress and initiatives and revise for 2022.
- Review funding and create fundraising plan for 2022.
- Creation of content launches & releases launch of our official GAIMCRAFT server.
Q1 - 2022
- MVP continued platform development.
- Continue funding to allow business to scale.
- Continue adding the right team members.
- Focus on continued test user acquisition and community development.
- Develop 2022 plan to build “GAIMIN” brand.
- Gamification rewards plan development.
- Review GMRX listing options.
- Acquired GAIMIN GLADIATORS to lead brand development.
Q2 - 2022
- Basic platform gamification integration.
- Research and development monetization (rendering, AI training cycles).
- GAIMIN brand development plan review.
- Further development of GAIMCRAFT: NFT, metaverse.
- Continue to develop possible collaborations with game companies.
- Advance the development of SDK for future game integration.
- Full GTA V platform integration.
- Review GMRX listing options.
- Focus on GAIMIN GLADIATORS esports teams and team development.
Q3 - 2022
- Focus on continued test user acquisition and community development.
- Fortnite and Apex platform integrations.
- Cross-channel, cross-platform, and cross-game marketplace upgrades.
- Development of esports strategy GAIMIN GLADIATORS.
- Big focus on rendering monetization development.
- GAIMIN GLADIATORS merchandising launch.
- Focus on user growth, making user KPI targets are met.
Q4 - 2022
- Review GMRX listing options.
- Continue fundraising.
- Add new team members.
- GAIMIN GLADIATORS review and plan for the new year.
- Create a new onboarding plan to meet revised user onboarding KPIs.
- Focus on continued test user acquisition and community development.
- Continue focus on rendering monetization development.
- Web3 game integration review.
- Collections NFT planning.
Q1 - 2023
- Full integration of rendering monetization into production version of GAIMIN platform.
- Continue fundraising.Review GMRX listing options.
- Continue new onboarding process development.
- Begin rollout of new gamification plan together with onboarding.
- Collections NFT integration.
- Ongoing Web3 game and other game collaboration.
- Focus on continued test user acquisition and community development.
- 2023 marketing and brand development plan review and action.
- In-game asset marketplace planning.
- GAIMIN GLADIATORS brand and content plan implementation.
Q2 - 2023
- GAIMIN cloud service business development.
- Ongoing platform development and upgrades.
- “Skills Training System” review.
- GAIMIN GLADIATORS plan for tournaments.
- Review platform’s full version release.
- User acquisition and community development.
- Additional game and SDK integrations.
- In-game asset marketplace development.
Q3 - 2023
- GAIMIN cloud service business development.
- Ongoing platform development and upgrades.
- GAIMIN GLADIATORS major tournaments.
- User acquisition and community development.
- Gaming partnerships and collaborations.
Q4 - 2023
- GAIMIN cloud service business development.
- Ongoing platform development and upgrades.
- User acquisition and community development.
- Gaming partnerships and collaborations